Overflow at the Water Factory (2026)
By Chookum, for 2 Decades of Doom

Length: Short (5-10 Mins)
Difficulties: Easy/Medium/Hard
Intended Port: Nugget Doom
Co-Op Placements: True, acts as Hard+ difficulty.
Deathmatch: Copy of map used as deathmatch setting.
Music: War - Cisco Kid (arranger unknown, Bitmidi)
	https://bitmidi.com/war_-_cisco_kid-mid
	Axelay - Stage Clear, arranged by HMHibiki (VGMusic.com),
		composed by Taro Kudo

Story:
	The water factory has overflowed and last the UAC checked, that isn't
	supposed to happen! Doomguy has been sent to investigate what's happening
	in this tropical base. Everything looks kinda different, too.
	It's much more colourful than you're used to.

	This map includes Co-Op Placements for UV+ difficulty, and a Deathmatch
	mirror of the map with some geometry changes.

	The textures are based off graphics I have been creating for game
	development in Godot. I figured I'd cross the streams and see what comes
	tumbling out. Previously I had put them together in a UDMF experiment a
	year and a half ago: https://www.youtube.com/watch?v=NYmakaOjzzY
	which necessitated paring things down to fit in MBF21's
	constraints from UDMF.

	I had a more ambitious idea using the textures I'd created, but I decided
	to pare back and go fully featured on something smaller since my initial
	choice of map format/open layout proved overwhelming for MBF21's 
	constraints. This took a few days to do.

Asset Credits:
	AA-TEX assembled by Skillsaw et al. https://www.doomworld.com/idgames/combos/aa-tex
	Bigfont is Status Report by Jimmy https://forum.zdoom.org/viewtopic.php?t=33409
	Custom world textures/flats/props made by me
	Secret and Pistol sound from Metal Slug, ripped by Aguila822:
		https://www.youtube.com/user/aguila822/videos
	Pistol replacement sprited by DIR for Pleasant Vibes from the Party Garage:
		https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/vibes
	Skybox assembled from scraps in Mechadon's box of skies:
		https://mekworx.the-powerhouse.net/meks-box-o-skies/